Redneck Rampage is a 1997 first-person shooter game developed by Xatrix Entertainment and published by Interplay. The game features music by psychobilly artists.
Redneck Rampage is a first-person shooter and offers a variety of ways for the character to regenerate health. These power-ups consist moon pies, pork rind, beer and liquor. A small supply of each can be carried for future use (the two exceptions were pork rinds and Delicious Googoo Clusters,
which were used automatically upon being picked up. Each of these
power-ups had distinct disadvantages: The more food the character ate,
the more flatulent he became (represented by a "gut" meter in the user
display), making it difficult to sneak up on enemies as the character
would move forward and make a distinct fart sound frequently after
eating. However, eating food did decrease the "drunk meter" slightly
(see below).
When drinking alcohol, the health was restored and as an added
benefit the character became somewhat less affected by enemy fire. This
only worked to a minor degree, and the more the character drank, the
less coordinated they became. This was measured on a "drunk meter" in the user display.
Toward the high end of the meter, after consuming a large amount of
alcohol, the character movements would become erratic and the user would
have difficulty controlling the character as he moved in directions
that did not correspond to the input on the keyboard. The in-game video
would also become grainy and less view-able. At the maximum drunk level,
the character would simply fall down, followed by the sounds of vomiting
and the loss of all motor regardless of user input. All of these
effects would pass after a few minutes as the character sobered up.
During this time, the character can not use weapons and is essentially
defenseless. The side effects of both power-up types forces the user to
use them sparingly and gives another reason to avoid damage during game-play. However, one other power-up, moonshine,
gives the player increased speed for a brief amount of time, at the end
of which both the "drunk meter" and the "gut meter" were reset to zero.
To end each level, the player character Leonard has to whack his brother Bubba on the head with a crowbar.